WORK - 04

NightFURY

WORKSHOP SCI FI - 3rd YEAR ARTFX - ナイト/FURY 01

NightFURY
ROLE
Environment learning & tests
TYPE
Sci-Fi workshop - ArtFX
COMPLETED
December 2025
DURATION
3 months
SOFTWARES
HOUDINI · MAYA · NUKE · ARNOLD · SUBSTANCE PAINTER · KRITA · EXR EXTRACTOR
OVERVIEW

2110. The US Department of Defense launches the NightFURY project: a spacecraft built to ensure orbital superiority, entrusted to the space division nicknamed “DreamForces”. Its designer, aerospace architect Nicole Market, gives it an aggressive dragon-like silhouette - a weapon of psychological as much as technological warfare, with a matte black coating that absorbs radar waves.

The design crosses Toothless's silhouette (How to Train Your Dragon, DreamWorks) with the industrial aesthetic of Horizon Zero Dawn - the wings are remodeled from the Stormbird - and engines based on SpaceX's Raptor. The ナイト/FURY logo (“Night” in Japanese) and the 01 numbering salute Evangelion: the ship is built in Japan, in Ti-6Al-4V titanium.

On the making side: hand-drawn concepts converted into 3D volumes by AI, clean retopology with QuadDraw in Maya - 902 objects and 1.8 million faces -, Substance Painter texturing (damaged metal, Arnold thin film), and an environment fully built in Houdini: heightfields, vegetation scattering, VDB, and ice FX inspired by Dragons 2, rebuilt from Lucas Janin's breakdowns. Everything assembled in Nuke - alphas regenerated from Z, atmosphere, VectorBlur, birds.

This project also gave birth to EXR Extractor, my first real tool: frame loading in Nuke went from 4 seconds down to 0.3s. Its full page lives in the TOOLS section.

Final Video

YOUTUBE
NightFURY - vidéo finale

Full Presentation

[19 PAGES]
Page 01 Page 02 Page 03 Page 04 Page 05 Page 06 Page 07 Page 08 Page 09 Page 10 Page 11 Page 12 Page 13 Page 14 Page 15 Page 16 Page 17 Page 18 Page 19

// CLICK A PAGE TO ENLARGE

Technical Breakdown

HOUDINI · NUKE · EXR EXTRACTOR
HoudiniHOUDINI
Heightfield Base
Heightfield Base
Scatter Proxy
Scatter Proxy
Scatter Trees
Scatter Trees
Ice FX
Ice FX
Shaders
Shaders
Viewport Scene
Viewport Scene
Viewport Nodes
Viewport Nodes
Out Network
/out Network
NukeNUKE
Nuke Tree
Compositing Tree
EXR ExtractorEXR EXTRACTOR
EXR Extractor Workspace
Workspace

NIGHTFURY UNIVERSE - CHAPTER 01 · SCI-FI WORKSHOP, ARTFX
REFERENCES: HOW TO TRAIN YOUR DRAGON (DREAMWORKS) · HORIZON ZERO DAWN (GUERRILLA) · EVANGELION (HIDEAKI ANNO) · SPACEX
ICE FX AFTER LUCAS JANIN'S BREAKDOWNS · THANKS TO RAPHAËL GAILLARD-SAEZ (TEXTURES)

VIEW ON ARTSTATION

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